Highly motivated game artist. Constantly improving and practising my skills.
Black Fox Security
A project which required a business card design and a preview. For the design and print preparation, I used Inkscape. For the black, I used the recommended by the printshop rich black mixture. While there are more efficient solutions on the market to make a 3D preview of a business card, I decided to use Blender to take it to one level further.
WIP - Stylized Cat
A currently unfinished asset for a self-initiated project. I used Blender to roughly model the shape and then to add more details I used Blender's sculpting function.The main body of the model is retopologized.The model is yet to be textured and rigged.
Minigame
The minigame is a part of a university game project. The modelling, excluding the hand, is done by me.The texturing and the hand is done by Jovan Matoski.navojjovan.artstation.com
2D Running Animation
I made this animation to explore the video style transfer tool EbSynth. First I modelled, textured, rigged and animated a 3D character in Blender. Then I stylized a keyframe from the animated video sequence. Finally, I used EbSynth to transfer the style from the stylized keyframe to the rest of the animation. The result was a stylized 2D animation sequence that can be used as an asset in a game engine. During my exploration, I made 3 more animations.
2D Idle Animation
I made this animation to explore the video style transfer tool EbSynth. First I modelled, textured, rigged and animated a 3D character in Blender. Then I stylized a keyframe from the animated video sequence. Finally, I used EbSynth to transfer the style from the stylized keyframe to the rest of the animation. The result was a stylized 2D animation sequence that can be used as an asset in a game engine. During my exploration, I made 3 more animations.
2D Jumping Animation
I made this animation to explore the video style transfer tool EbSynth. First I modelled, textured, rigged and animated a 3D character in Blender. Then I stylized a keyframe from the animated video sequence. Finally, I used EbSynth to transfer the style from the stylized keyframe to the rest of the animation. The result was a stylized 2D animation sequence that can be used as an asset in a game engine. During my exploration, I made 3 more animations.
2D Grab/Interact Animation
I made this animation to explore the video style transfer tool EbSynth. First I modelled, textured, rigged and animated a 3D character in Blender. Then I stylized a keyframe from the animated video sequence. Finally, I used EbSynth to transfer the style from the stylized keyframe to the rest of the animation. The result was a stylized 2D animation sequence that can be used as an asset in a game engine.
Transformation of Human Skull to Alien Skull
Practice drawing of skull transformation.I used tempera for the colours.
